- Games
- RPGs
- Fable 4
Big in 2026 | Playground Games has been wanting to do "something other than Forza" for 10 years, and the Fable reboot feels like a match made in Albion
When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.
(Image credit: Xbox Game Studios)
Share
Share by:
- Copy link
- X
It's been five years since a fairy, a sword, and a toad signaled the long-awaited return of Fable, now with Forza Horizon developer Playground Games at the helm. With the revival set to land in autumn 2026 for PC, PS5, and Xbox Series X, the studio can't wait to welcome players back into Albion – almost a decade after it started looking beyond the open world racing games it was known for.
"The first conversations we had about doing something other than Forza Horizon and building a second team go right the way back to the year after we shipped Forza Horizon 3," says Ralph Fulton, Playground's general manager, recalling conversations had back in 2017. "Forza Horizon 3 had gone really well in pretty much every dimension. It was the best Forza Horizon we'd made. The team really hit its stride – the game was really high-quality, it landed with a wide audience. We felt great about that."
A world of opportunity
Big in 2026 spotlights the 50 most anticipated games of the year, with developer access that you can't get anywhere else. Visit the Big in 2026 coverage hub to learn more.
Playground may seem like a strange choice of developer to take on the first truly open-world version of Albion – a fairtyale fantasy landscape packed with a living population of 1000 NPCs, a more nuanced approach to mortality and reputation, and plenty of callbacks to the Fable games of old. But the truth is that Playground built its reputation on bringing richly detailed, sprawling open landscapes to life – albeit one that you could explore from behind the wheel of a car.
"We felt our transferable skills were, in a genre sense, open-world game design, open-world technology, and open-world streaming – all the nuts and bolts that the team had gotten really good at, and we as a studio felt that we were pretty proficient at," Fulton says. "[In 2017] we were still an independent studio, but we'd worked with Xbox since the first year of our existence. We had really good relationships, lots of friends there, and the conversation about a second project very quickly became about Fable."
"I don't remember who mentioned [Fable], but as soon as I heard the word I was sold," he says. "I could think of nothing else, because we just adore that series here – as people do all over the world. Suddenly, the promise of us building a team to make a new Fable game just felt like the perfect match."
Image 1 of 5
(Image credit: Xbox Game Studios)
(Image credit: Xbox Game Studios)
(Image credit: Xbox Game Studios)
(Image credit: Xbox Game Studios)
(Image credit: Xbox Game Studios)Taking on a series as beloved as Fable wouldn't be an easy feat – especially when so much time has passed since the release of Lionhead's Fable 3 in 2010. But as Fulton explains, the international team Playground put together to build this reboot is unified in its desire to "make a great Fable game", because "they're fans, first and foremost."
Sign up to the GamesRadar+ NewsletterContact me with news and offers from other Future brandsReceive email from us on behalf of our trusted partners or sponsorsBy submitting your information you agree to the Terms & Conditions and Privacy Policy and are aged 16 or over.The Xbox Developer Direct gameplay showcase on Jan 22 demonstrated just some of the ways Playground set out to capture the spirit of the original trilogy, while also striving to achieve its own ambitions for a new game instalment. "There are lots of commonalities, maybe a surprising number of commonalities, between making an open-world racing game and making an open-world action-RPG," says Fulton. "But there are lots and lots of points of divergence as well."
"The world in Forza Horizon is experienced at up to 250 miles an hour. So that world is huge, and it looks great when you park, but it needs to look great when you're moving at speed as well. And in Fable, we move at the speed of a horse. So that means we're moving much more slowly. It means we have the opportunity, and I think requirement, to build much more detail into our world. So Albion is 100% the most richly detailed world we've ever built."
A new beginning
In Fulton's own words, it's "been a long road" since Playground Games first changed lanes to start shaping an open-world action-RPG with a high level of detail. For starters, the newly established teams (headquartered in Leamington Spa, UK) had to do "a lot of work on our technology" to properly optimize the proprietary ForzaTech engine for a new genre – to ensure the studio was "capable of building a character-first, story-first, narrative-first, highly cinematic" in the new Fable.
What's impressive is that Playground hasn't just set its sights on recapturing the spirit of Fable, but of giving it a new dimension. Hallmarks of the series are there, familiar haunts like the capital city of Bowerstone, chicken-kicking, British humor, and plenty of freedom of choice – alongside returning features like purchasable properties, jobs, marriage, and more. But Playground is putting its own stamp on the series, too – there's a reason this game is called 'Fable' and not 'Fable 4', after all.
"Right back at the start, we spent a lot of time thinking: What is a Fable game?," Fulton says. "And not really in terms of features or characters or locations or any of that stuff, but at a much higher level. What is the essence of Fable? We talked about that a great deal and landed on a few guiding principles, you might say, that we felt without these things the game can't call itself Fable. We enshrined them right at the top of the creative process."
Playground's Fable will let you shape your own fairytale as the hero of your choosing, with a reactive approach to reputation and morality, fueled by a living population of 1000 NPCs. You can expect faster, more fluid combat with combos, and a world that will be directly impacted by your decisions - even greatly altering the landscape of the open-world's lush rolling hills and sleepy hamlets. Playground may be presenting the sort of big ideas that helped define the Lionhead era of Fable, but this studio is keen to leave its own mark on the series.
"Something that I've always said to the team, certainly back in the early days of development, was that this has to be Playground's Fable," says Fulton. "We're not Lionhead. You can see Lionhead in that original trilogy – the personality of that team shows in the work they did and the games they made. But we're not Lionhead, we're a different studio with different people and a different culture. It would be inauthentic for us to try and just make Fable 4. One of the big reasons that this isn't a sequel is that we felt we needed to reboot the franchise, put our stamp on it, and make a Playground Fable game going forward – so that's what we've done."
With Xbox preparing for its biggest year of the console generation so far, GR+ is exploring the publisher's most anticipated first-party games (and some key Game Pass releases) as part of our Big in 2026 Spotlight series. Join us every day this week for exclusive interviews, new previews, and fresh insights into all of the upcoming Xbox games you need to have on your radar.
TOPICS Xbox Game Studios CATEGORIES PC Gaming Xbox Series X PS5 Platforms Xbox PlayStation
Heather WaldSocial Links NavigationEvergreen Editor, GamesHeather Wald is the Evergreen Editor, Games at GamesRadar+. Her writing career began on a student-led magazine at Bath Spa University, where she earned a BA (Hons) in English literature. Heather landed her first role writing about tech and games for Stuff Magazine shortly after graduating with an MA in magazine journalism at Cardiff University. Now with almost seven years of experience working with GamesRadar+ on the features team, Heather helps to develop, maintain, and expand the evergreen features that exist on the site for games, as well as spearhead the Indie Spotlight series. You'll also see her contribute op-eds, interview-led features, and more. In her spare time, you'll likely find Heather tucking into RPGs and indie games, reading romance novels, and drinking lots of tea.
Show More CommentsYou must confirm your public display name before commenting
Please logout and then login again, you will then be prompted to enter your display name.
Logout Read more
How Fable's open world fantasy lets you meddle in the lives of over 1000 living NPCs
Fable 4: Everything we know so far about the new Fable game
Fable isn't a sequel, Playground Games lead says, because "we needed to reboot the franchise" and "put our stamp on it"
New Fable developer Playground "got a treasure trove of documents" from original creator Lionhead "in storage"
Fable's "shades of gray approach to morality" directly ties into the RPG's living population
Fable 4 is officially just Fable, and after a 16-year wait it finally launches this fall across Xbox, PC, and PS5
Latest in RPGs
Fable lets you enter and buy any building because that was a requirement devs "took from the original games"
Fable's open world has over 1000 NPCs, much to the horror of the RPG's art team who had to make a bed for all of them
Fallout lead says "spaghetti code" has nothing to do with being "lazy" – it happens when devs aren't given enough time
Fable hits PS5 day one so Microsoft can get the RPG to "as many players as we can"
Clair Obscur's Esquie actor "would love" to play the lovable lump once more, but the "story is kind of complete"
Mass Effect 5 starts hiring for a new lead developer as BioWare remains tight-lipped about its next RPG
Latest in Features
No Other Choice's Park Chan-wook and Lee Byung-hun discuss reuniting after 20 years for their new black comedy thriller
The Marvel movies you've got to watch before tuning into Disney Plus show Wonder Man
The Fortnite x South Park collab has me yearning for a canceled GTA-inspired game from 2005
The head of Xbox Game Studios on Developer Direct reveals, multiplatform strategy, and hard lessons learned from 2025
Oscars 2026 predictions: who will win Best Picture, Best Director, and the major acting awards?
Why Playground Games' ambitious open-world Fable reboot is a fresh start for the series: "This has to be Playground's Fable"
GAME REVIEWSMOVIE REVIEWSTV REVIEWS
1Looking for a good 2-player board game? This superhero adventure is worth suiting up for- 2Trails Beyond the Horizon review: "This JRPG's thrilling real-time and turn-based combat evolves Metaphor ReFantazio's hybrid battles, making up for a poorly paced adventure"
- 3This alt-history board game is still a gold standard for modern strategy
- 4Skate Story review: "A beautiful and unique skateboarding game with great, stylized visuals set in a grungy underworld"
- 5Octopath Traveler 0 review: "The strongest entry in this retro-styled JRPG series yet, I love the greater focus on tactical battles"
1Return to Silent Hill review: "Neither an impressive adaptation nor coherent enough to act as a standalone film"- 228 Years Later: The Bone Temple review: "The wildest and weirdest entry into the franchise yet"
- 3Avatar: Fire and Ash review: "Still a technical marvel, with some of the year's best action filmmaking"
- 4Five Nights at Freddy's 2 review: "We have waited two years for a Five Nights at Freddy's 1.5"
- 5Wake Up Dead Man: A Knives Out Mystery review: "Brings Knives Out back to its roots for a sequel that's almost on a par with the original"
1Wonder Man review: "A low-key gem that's up there with the MCU's best"- 2Starfleet Academy review: "It may feel a little different to what we're used to, but this is Star Trek through and through"
- 3A Knight of the Seven Kingdoms review: "This Game of Thrones spin-off is a surprisingly heartfelt and fun return to Westeros"
- 4Stranger Things season 5 finale review: “Shows off both the best and the worst of Hawkins”
- 5Stranger Things season 5, Volume 2 review: “All set up for a finale that has so much to deliver”