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Playground Games had to think about every building's interior and exterior
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The new Fable, this time rebooted by Forza Horizon maker Playground Games, is surprisingly faithful to Lionhead Studios' original classics despite coming more than a decade after the last mainline game, right down to the fact that you can become a property hoarder and buy every single building in the open world of Albion. But the studio's general manager says the feature was basically one of the "requirements" the devs held on to from the first trilogy.
Being able to buy any building of course leads to fun RPG possibilities, like letting players roleplay as a penny-pinching landlord or, as the game calls it, a "Rich Tw*t." Though it also means every single building also needs to be enterable. Playground Games' Ralph Fulton told GamesRadar+ in a recent interview the team had "the requirement in our game that you can go into any building, any house that you encounter."
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Kaan freelances for various websites including Rock Paper Shotgun, Eurogamer, and this one, Gamesradar. He particularly enjoys writing about spooky indies, throwback RPGs, and anything that's vaguely silly. Also has an English Literature and Film Studies degree that he'll soon forget.
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How Fable's open world fantasy lets you meddle in the lives of over 1000 living NPCs
New Fable developer Playground "got a treasure trove of documents" from original creator Lionhead "in storage"
Fable's open world has over 1000 NPCs, much to the horror of the RPG's art team who had to make a bed for all of them
Fable head says "we can't try to make a Lionhead game" and that the RPG reboot isn't fantasy – it's fairytale
Fable isn't a sequel, Playground Games lead says, because "we needed to reboot the franchise" and "put our stamp on it"
Why Playground Games' ambitious open-world Fable reboot is a fresh start for the series: "This has to be Playground's Fable"
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